Safety & General Rules
Waivers
No participant may be on site during an event without having signed the ROE Waiver Form.
Safety Briefing
Participants in the event must be present for a mandatory safety briefing. Players who have not received a briefing are not permitted to take part in the event.
Eye Protection, Goggles, Glasses etc
All eye-protection must be rated ANSI Z87.1 grade and capable of withstanding a direct, point blank BB strike without damage. Eye protection must not be removed in the active game area.
Eye-protection must not be removed in the game zone.
The operators of Rules of Engagement recommend the use of fully enclosed goggle-type eye-protection.
The operators of Rules of Engagement recommend the use of eye protection with anti-fog lenses as eye protection must not be removed in the game zone.
The operators of Rules of Engagement take no responsibility for individuals who come to harm by ignoring this fundamental principal of airsoft skirmishing.
Other protective gear
The operators of Rules of Engagement strongly recommend the use of ear plugs or other auditory protection to prevent damage to your hearing. Games are conducted in a realistic fashion and some special effects and devices may be damaging to your hearing.
The Operators of Rules of Engagement strongly recommend the use of full-face masks or some other means of protection for the face. Games are conducted in a realistic fashion and the risk of close-engagements or accident is present.
The Operators of Rules of Engagement take no responsibility for individuals who come to harm by ignoring this fundamental principal of airsoft skirmishing.
ROE Events organisers would like to remind all participants that do not take place in a sterile environment – please take appropriate care to avoid bumps, scratches, cuts etc as no ROE Events takes no responsibility for your immune system!
Game On and Game Over
Game on will be announced by a marshal by use of an air horn or three blows of a whistle. The game will not be declared over until the second air horn (or subsequent three-whistle-blows) has been sounded.
Marshals
Game Marshal's (distinguished by the yellow hi-viz armband, cap or vest) are to be obeyed at all times. Their instruction is for your safety and to control certain scripted events during the event. Failure to co-operate with a Marshal will be deemed cheating and/or aggressive behavior and will be dealt with accordingly.
There will be a Marshalling and admin channel or channels set at the beginning of an event. No players are to operate radio devices on this channel or channels. This is for your safety and to ensure the smooth running of the event.
Marshals may issue the following calls. Please be aware of them and the required actions should they be given.
Rules of Engagement events will have marshal's approved by the national airsoft governing body of the host nation where available and will supply our own where necessary.
“Cease Fire!”
Immediately stop firing your device and set the trigger group to safe.
“Game Over!”
The game has ended and you are required to safety your device by removing the magazine, clearing the barrel and setting the trigger group to “safe”.
“Penalty- Hit!”
The Marshal will point to an individual whom has been issued a penalty for some reason. That individual must follow the procedure as though they has been hit by a round.
The following are safety calls and the proper procedure to be followed by players
“Blind man!”
It is understood that accidents can happen and players may have their eye-protection knocked off or damaged during a game. Should this happen you are required to cover your eyes with one hand and hold your other hand above your head. Attract the attention of a Marshal or another responsible player by calling “Blind Man!”. It is common courteousy to pass this call along the line and to the opposing team so that a ceasefire will be easier to put into effect. DO NOT REMOVE YOUR HAND FROM YOUR EYES. A Marshal (or where appropriate another player) will aid you by finding your glasses and helping you to put them on before ensuring that everything is safe. A Marshal will re-start play if a ceasefire has been called. This is not an excuse to remove your eye-protection for any other reason!
Should it occur that someone who is not a participant in the game wanders into the firing zone it is appropriate to give the “Blind Man” call.
“Emergency! Man Down!”
A player has been injured and is in need of attention. A Marshal will respond and players are required to follow all instructions given by the Marshal until such time as the injured player has been attended to or removed from the game zone.
“Emergency! Fire!”
A fire has been spotted by a player. A Marshal will respond and players are required to follow all instructions given by the Marshal until the fire has been extinguished or the players have returned to the safe zone.
Rest and eating during the game
Rules of Engagement events may run as long as 48 hours between time being called so by all means players may rest and refuel during the game and are encouraged to keep themselves sufficiently hydrated. All of these actions however take place in an active game scenario and as such the appropriate safety measures must be taken and eye-protection must not be removed.
Where possible and appropriate catering will be supplied to events by third party contract. It is advisable however that all participants ensure that they bring enough food with them to sustain themselves including all specialist dietary needs and medications as such items may not be catered to.
It is strongly advised that all participants ensure that they have adequate hydration available to them while in the battle zone either by means of a bladder system, canteen or simply a bottle of water. Hivemind Media takes no responsibility for individuals who fail to maintain their own hydration during a game.
Radios & Coms
UN Frequencies 4 + Sub channels.
UN Air strike/TOC/Artillery frequency 4-1
NATO Frequencies 5 + Sub channels
NATO Air strike/TOC/Artillery frequency 5-1
OpFor Frequencies 6 + Sub channels
OpFor Air strike frequency 6-1
Marshal's Frequencies 3+ sub channels (off limits to players except in emergency circumstances)
Admin Frequencies 1 + Sub channels (off limits to players)
It is requested that players do not use or where possible disable the “call” button on their handset as activation of these signals interferes with the game by flooding a channel.
Use of “jamming equipment” or “eaves dropping equipment” not supplied by event organisers is not permitted.
Cheating
Any player deemed to be cheating by a Marshal or event staff may be a) given a time-out wherein they are deemed to have “bled out” and must respawn or b) removed from the game without refund. Cheating is to include (but is not limited to);
- Ignoring hits.
- Loading magazines with more rounds than are permitted by the rules.
- Altering a gun to exceed the muzzle energy restriction.
- Speaking after you have been hit.
- Removing a “hit” bandage.
- Swapping a “hit-card” with another player.
- Failing to co-operate or ignoring the instruction of a Marshal.
Abusive or unwelcome behavior.
Any player deemed to be cheating by a Marshal or event staff may be removed from the game without refund and potentially barred from any future Hivemind Media events. Abusive behavior is to include, but is not limited to;
- Physically assaulting another player or staff member.
- Verballing abusing or threatening another player or staff member.
- Graffiti or vandalism to the venue.
- Failing to co-operate with a Marshal or staff members instructions.
- Repeated cheating.