Player Roles, Faction Uniforms and Ammunition Limits

Faction uniforms rules.

While uniform types are restricted by faction the choice of replica is not. We would strongly encourage players to choose their replica to be realistic to the faction they are a part of. The following list may be changed depending on the nature of the simulation.

NATO/Coalition Forces Desert & Urban variation uniforms (incl MultiCam, ACU, Desert DPM etc)
UN Peace Keepers No restrictions but blue beret/helmet and arm bands are required.
OpFor Temperate and foliage uniforms (incl Flecktarn, British DPM, CadPat, OD etc)

Player classes & ammunition restrictions.

Players are permitted to carry any combination of up to 8 hand grenades of any type in any combination including AI Tornados, Escort Flashbangs, Zoxna Mines, TLSFX Frags, Smokes, Thunderflash and Thermobarics. Players are also permitted to carry up to 2 Claymore Mines. Use of other devices must be cleared with staff before being brought into the game zone.

Rifleman Up to 10 Primary Mags loaded as per capacity list, 4 pistol mags and up to 1 40mm Shower for the grenadier.
Sniper/Marksman 50 rounds of any weight ammo in any combination of mags for their Sniper Rifle, up to 4 primary mags for backup (may be any replica suitable to their faction) and 4 pistol mags.
Medic Up to 6 Primary Mags and 4 Pistol mags plus a back-pack or medics bag containing appropriate bandages.
Grenadier Up to 8 primary magazines loaded a per capacity list, 4 pistol mags and up to 6 40mm showers.
Support/FSG Up to 3 Box mags loaded as per capacity list, up to 10 primary magazines, 4 pistol mags and up to 1 40mm shower for the grenadier.

Magazine Capacity List

Magazines are to be loaded to real world capacities or their closest approximations with an allowance of 3 rounds for magazines without followers. Pistols should be loaded to their real world capacities and not to the replicas total capacity.
Support guns must have real world counterparts*, MP5's with a drum-mag do not qualify. MG36 and H-BAR kits for assault rifles are limited to their real world capacities (extended mags or 45 rounds or C-mags of 100 rounds) and must be properly converted, Such players are subject to the rifleman loadout restrictions. an M4-Stubby with a bi-pod and box-mag will not qualify.
The chronographing marshals decision on this is final!

20 Round Mags FN-FAL/FN SCAR-H, HK-G3, M14, SR-25. UZI, HK417 etc
30 Round Mags M16, MP5, UMP, FNC, SCAR-L, Type-89, FAMAS, G36, AUG, MP40, Mac-10 etc
40 Round Mags MP7, AK variants etc
50 Round Mags P90
100 Round Box PKM/RPK type support guns, FN-MAG, MG3, Stoner-63 etc
200 Round Box SAW M249 series, MG34, M60 series etc

*RPK's fitted with drum mags are permitted as support guns due to the limited availability of proper Russian format support guns.

Advanced Rule: BB weights divided by replica caliber (ROE Events organisers will announce in advance if this rules is to be in effect).

Up to 4.6mm 0.18g
5.56mm NATO/5.45mm/5.7mm 0.20g
6.8mm/7.62mm NATO 0.25g
9mm Parabellum/.357SIG/.40S&W 0.28g
.45ACP/.50AE 0.30g

*Sniper rounds and shotgun rounds are deliberately omitted due to the variations available in reality and the tendency of operators to use specialist or hand loaded/”Wildcat” ammunition.